Beginning Phase Two

Hey folks,

It’s been a long time since I started this project, and it’s getting to a point where I can only do so much by myself anymore since I’m constantly splitting my attention between this and other unrelated projects. That’s where you all come in.

Phase Two

You see, I’ve been planning this for a long time, and I feel that ZOPU is finally at a close enough stage in its development to move to Phase Two. In Phase Two, I’ll be taking my hands off the reins a little, and start the process of handing the project off to you future developers. The thing is, I don’t want to just abandon the project, I want it to succeed. I want it to evolve and change into a fully playable and enjoyable experience. Unfortunately, I just don’t have that kind of time to do it alone anymore.

So with that in mind, I’m going to be slowly opening up development to those who wish to help out, and offering SVN access to the project files to anyone who can show me they’re serious about helping with development. Just hop over to my Discord channel, and toss me a private message with what you want to work on, and we’ll work out the details. Think of this as a sort of recruiting drive. ZOPU could use people of all walks of life. 3D Modelers, Animators, Programmers (Preferably Blueprints Programmers, but any programming experience will work), sound editors, VFX artists, UI designers, exc. Even if you’re not experienced, that’s fine, I’ll help train you up provided that you MUST be willing to learn.

By the way, for anyone who just wants to keep up with the latest built Alpha Version of ZOPU, I’ve updated the Download page, so it now includes download instructions for using the SVN server, which will allow much easier updates to get the latest version without having to muck around with looking at version numbers, at least for now. (By the way, if you download it now, you’ll get access to Version 0.0.8.3, which includes an updated Goku model, Super Saiyan 4, Dragonballs, exc.! Note: The customization options are not all updated for this new model just yet…)

ZOPU Version Update 4/10/18

ZOPU 0.0.8.1 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Transformations:

  • Super Saiyan’s first time transformation sequence will no longer Instant Transmission to underneath the map to look for muffins when finished playing the transformation sequence, I have explained to Goku that there is no Muffin Button down there…

Stats:

  • Adjusted Stamina to no longer drain while transforming so you don’t finish transforming only to not have any stamina left to use in the form itself… Oops…

ZOPU Version Update 4/7/18

ZOPU 0.0.8 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Transformations:

  • Added Ultra Instinct
    • Ultra Instinct can be accessed by having near max training experience (2,500,000 is max), have your powerlevel to over 90% of max, having transformed to Super Saiyan God Super Saiyan (Super Saiyan Blue) at least once, and health to be at 10% remaining or less. Once unlocked and activated for the first time the health requirement is removed and Ultra Instinct can be activated as any other form by having a powerlevel over that of the transformation marker (90% of max total powerlevel)
    • Ultra Instinct auto deactivates and reverts to base form when Stamina reaches 10% remaining or less

Stats:

  • Added Stamina
    • Boosting in base form and some transformations now costs Stamina to use, and different forms will recover Stamina at different rates
    • Player’s max Powerlevel now scales based on how much stamina has been used instead of health, the lower the Stamina, the lower the maximum Powerlevel
    • Attacks now scale according to current Powerlevel and current Tier/Transformation, numbers still require adjustments
    • Health adjusted to scale maximum based on training experience gained so higher levels will have more health
    • Fixed Ultra Instinct tier to correctly apply multiplier to base stats

VFX:

  • Adjusted Aura effects slightly
  • Added God Ki auras with new sprites and material effects to more closely match the anime for Super Saiyan God, Blue, and Ultra Instinct forms

UI:

  • Added Quality of Life features to the UI for displaying health and powerlevels based on percentages or totals, as well as disabling these numbers entirely
  • Added button to main menu for displaying the Controls screen previously only found in the loading screen so now users can take their time to look at all the controls on demand

Character Customization:

  • Removed Female Options and disabled the buttons for it in the Character Customization menu pending further updates and fixes to meshes, skinning, and materials, these will return in a future update soon™

ZOPU Version Update 10/22/17

ZOPU 0.0.7.1 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Character Customization:

  • Added in a female option to the character customization menu, no female voices yet, and only 1-ish chest options presently. Note: Hair is only setup for Normal and Super Saiyan forms, SS2, SS3, SS God, and SS Blue still need proper meshes, and the hair is not yet animated

Skills:

  • Added in crater decals from charging Powerlevel up, Transforming, and Ki Blasts.
  • Added in extreme crater decals for larger Ki blasts to add a sense of impending apocalypse from the larger attacks striking the planet.

Transformations:

  • Added in an early version of the Ultra Instinct form, aura, materials, and textures not done yet.

Misc:

  • Added Otherworld, if you want to visit, you’ll have to die first…. You can return from Otherworld with Fortune Teller Baba’s help, but she can’t bring you back to life, and you don’t have any friends who can wish you back with the Dragonballs, so once you die, you’re dead. Sorry buddy…

ZOPU Version Hotfix 8/8/17

ZOPU 0.0.6.2 Alpha build is now released. You can find the link in the Download section, or click here to download.

This update mainly includes a hotfix for a few small issues introduced in version 0.0.6

Patch Notes:

VFX:

  • Fixed Kaioken and Boost Auras to correctly be hidden when using Zanzoken

Maps:

  • The Majin Buu cardboard cutout has been chased off from East City, and is no longer present, Mr. Satan apologizes for any inconvenience this has caused
  • Earth’s ocean level has been corrected, but Master Roshi’s magazine collection has been lost to the great flood

ZOPU Version Update 8/7/17

ZOPU 0.0.6 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Skills:

  • Kaioken can now be toggled on and off, instead of its previous 3 second timer. Toggles off automatically when the player’s health gets at or below 10
  • Character now correctly faces forward and roots in place when firing attacks instead of rotating with camera view

Animations:

  • Fixed animation bug that sometimes resulted in the player being rooted in place and stuck in the transformation animation

VFX:

  • Adjusted Aura particle system to match character mesh animations instead of simply being a “bubble”
  • Added additional aura particle layers to flesh out the look and feel of the auras to better match the anime visuals
  • Adjusted aura colors slightly
  • Kaioken updated to have its own separate aura that renders behind the character’s normal aura, now accurately imitates Super Saiyan Blue Kaioken
  • Base form aura now changes its colors to blend into Kaioken when active, other forms remain their original colors

Maps:

  • Adjusted water materials slightly, they now partially reflect the scenery, water shader is still incomplete

Misc.:

  • Adjusted UI for character creation screen, options and text are now displayed inside a box to be better visible against the background

New Known Issues:

  • Transforming occasionally locks into an infinite loop of the rooted animation. De-transforming and re-transforming sometimes corrects this (Partially fixed, but still happens sometimes)
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this (Partially fixed, still happens sometimes)
  • Transformation markers do not update dynamically based on health or experience gains
  • Majin Buu Cardboard cutout has been sighted above East City… Try to ignore it…
  • Text incorrectly displayed for travel dialogue when traveling to Hyperbolic Time Chamber
  • Kame House is currently flooded by incorrectly elevated ocean levels… Damn global warming…

ZOPU Version Update 5/15/17

ZOPU 0.0.5 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Skills:

  • Kaioken movement speed boost now reduced to a flat multiplier of 2-times movement speed
  • Kaioken no longer incorrectly roots player movement at higher tiers
  • Kaioken now deals damage to the player slowly while active
  • Healing from charging Ki now capped to 50% of maximum health in preparation for obtaining healing items (Such as Senzu Beans) to be added in future update (Eventually)

Animations:

  • Finished updating animation system, all models should now always follow the base mesh’s pose regardless of animation, and all melee attacks (Left and Right Mouse) should play correctly

Customization:

  • Removed “Empty” Belt option

Misc.:

  • Adjusted UI to update bar based on current maximum powerlevel instead of the actual max powerlevel
  • Updated Post processing volume settings slightly, volume now applies a custom cel-band to the world in addition to characters, while only applying outline to characters (Custom cel-band is currently just a smooth gradient texture)

Known Issues:

  • Kaioken never (Ever) deactivates, looking into causes
  • Transforming occasionally locks into an infinite loop of the rooted animation. De-transforming and re-transforming sometimes corrects this
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this

ZOPU Version Update 4/25/17

ZOPU 0.0.3 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Customization:

  • Added Vegeta’s Android/Cell Saga Armor
  • Added Shirtless version of Vegeta’s Andorid/Cell Saga Chest Armor

Misc.:

  • Adjusted Transformation requirements slightly
  • Fixed Transformations to correctly play animations when transforming for the first time
  • Added Super Saiyan Grade 2 (AKA Ultra Super Saiyan, or the Ascended Super Saiyan form)

Known Issues:

  • Left button Melee attacks no longer play animations correctly, in the process of reworking how all animations are called on the character, and the system is currently incomplete. Right button melee still functions as before.

ZOPU Version Update 4/16/2017

ZOPU 0.0.2 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

UI:

  • Added Checkbox to Options Menu for enabling or disabling inverted vertical look direction
  • Updated Character Creation Starting Powerlevel to automatically clamp displayed values to a 100 to 2,500,000 range, higher or lower will instead return a result of either the min or max values
  • Updated Character Creation Starting Powerlevel to save its set value, so it will now remember what you previously set it as

Controls:

  • Added value check for inverting vertical look direction based on the new option in the options menu
  • Clamped Look Pitch back to default, looking up or down will no longer exceed +90 or -90 degrees
  • When moving and toggling Flight Off, movement velocity is slowed by half (Horizontally) and down to 1/4th vertically