ZOPU Version Update 5/15/17

ZOPU 0.0.5 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:


  • Kaioken movement speed boost now reduced to a flat multiplier of 2-times movement speed
  • Kaioken no longer incorrectly roots player movement at higher tiers
  • Kaioken now deals damage to the player slowly while active
  • Healing from charging Ki now capped to 50% of maximum health in preparation for obtaining healing items (Such as Senzu Beans) to be added in future update (Eventually)


  • Finished updating animation system, all models should now always follow the base mesh’s pose regardless of animation, and all melee attacks (Left and Right Mouse) should play correctly


  • Removed “Empty” Belt option


  • Adjusted UI to update bar based on¬†current maximum powerlevel instead of the actual max powerlevel
  • Updated Post processing volume settings slightly, volume now applies a custom cel-band to the world in addition to characters, while only applying outline to characters (Custom cel-band is currently just a smooth gradient texture)

Known Issues:

  • Kaioken never (Ever) deactivates, looking into causes
  • Transforming occasionally locks into an infinite loop of the rooted animation. De-transforming and re-transforming sometimes corrects this
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this