ZOPU Version Hotfix 8/8/17

ZOPU 0.0.6.2 Alpha build is now released. You can find the link in the Download section, or click here to download.

This update mainly includes a hotfix for a few small issues introduced in version 0.0.6

Patch Notes:

VFX:

  • Fixed Kaioken and Boost Auras to correctly be hidden when using Zanzoken

Maps:

  • The Majin Buu cardboard cutout has been chased off from East City, and is no longer present, Mr. Satan apologizes for any inconvenience this has caused
  • Earth’s ocean level has been corrected, but Master Roshi’s magazine collection has been lost to the great flood

ZOPU Version Update 8/7/17

ZOPU 0.0.6 Alpha build is now released. You can find the link in the Download section, or click here to download.

Patch Notes:

Skills:

  • Kaioken can now be toggled on and off, instead of its previous 3 second timer. Toggles off automatically when the player’s health gets at or below 10
  • Character now correctly faces forward and roots in place when firing attacks instead of rotating with camera view

Animations:

  • Fixed animation bug that sometimes resulted in the player being rooted in place and stuck in the transformation animation

VFX:

  • Adjusted Aura particle system to match character mesh animations instead of simply being a “bubble”
  • Added additional aura particle layers to flesh out the look and feel of the auras to better match the anime visuals
  • Adjusted aura colors slightly
  • Kaioken updated to have its own separate aura that renders behind the character’s normal aura, now accurately imitates Super Saiyan Blue Kaioken
  • Base form aura now changes its colors to blend into Kaioken when active, other forms remain their original colors

Maps:

  • Adjusted water materials slightly, they now partially reflect the scenery, water shader is still incomplete

Misc.:

  • Adjusted UI for character creation screen, options and text are now displayed inside a box to be better visible against the background

New Known Issues:

  • Transforming occasionally locks into an infinite loop of the rooted animation. De-transforming and re-transforming sometimes corrects this (Partially fixed, but still happens sometimes)
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this (Partially fixed, still happens sometimes)
  • Transformation markers do not update dynamically based on health or experience gains
  • Majin Buu Cardboard cutout has been sighted above East City… Try to ignore it…
  • Text incorrectly displayed for travel dialogue when traveling to Hyperbolic Time Chamber
  • Kame House is currently flooded by incorrectly elevated ocean levels… Damn global warming…