Known Issues

The following is a list of currently known issues with the most current build of ZOPU:

Skills:

  • Charging Attacks sometimes fails
  • Attacks can sometimes be fired multiple times when fully charged, instead of once as intended
  • Damage Radius is inconsistent with explosion sizes, and sometimes damages the player from outside that radius
  • When firing an attack, the character incorrectly rotates with camera view
  • Skills damage is not scaled correctly based on Powerlevel of Player versus Target, and instead deals damage on a fixed non-dynamic value
  • Skill Charge anchor point sometimes moves off its fixed position (Attached to the Character’s right hand), resulting in the attack charge location and fire locations to be gradually offset more and more incorrectly from where they should be over time
  • Kaioken incorrectly never deactivates once activated

Melee:

  • Melee Damage is not scaled correctly based on Powerlevel of Player versus Target, and instead deals damage on a fixed non-dynamic value
  • Melee System has no limits on how fast you can punch/kick, outside of individual player’s ability to click as fast as they can, leaving the player to be able to mindlessly spam melee attacks and win nearly any fight

Transformations:

  • DeTransforming sometimes incorrectly leaves aura active
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this

Animations:

  • Player gets stuck in Lock-On animation when locking onto enemies, and can only break out of the animation by using or being hit by melee attacks

Misc. Abilities:

  • Base Form flight speed too slow while boosted
  • Lock-On system does not lock on to targets starting with closest target first
  • Powerlevel charging when not boosted is slower than intended, ticking up 1 unit at a time, instead of based on a small percent of the total base max powerlevel