Known Issues

The following is a list of currently known issues with the most current build of ZOPU:

Skills:

  • Charging Attacks sometimes fails
  • Attacks can sometimes be fired multiple times when fully charged, instead of once as intended
  • Damage Radius is inconsistent with explosion sizes, and sometimes damages the player from outside that radius
  • Skills damage is not scaled correctly based on Powerlevel of Player versus Target, and instead deals damage on a fixed non-dynamic value (Partially fixed, still not functioning correctly)
  • Skill Charge anchor point sometimes moves off its fixed position (Attached to the Character’s right hand), resulting in the attack charge location and fire locations to beĀ gradually offset more and more incorrectly from where they should be over time
  • Energy attacks sometimes do not detect collision with the map terrain/objects

Melee:

  • Melee Damage is not scaled correctly based on Powerlevel of Player versus Target, and instead deals damage on a fixed non-dynamic value (Partially fixed, values need adjusting)

Transformations:

  • DeTransforming sometimes incorrectly leaves aura active
  • De-transforming from Ascended/Ultra Super Saiyan to regular Super Saiyan doesn’t correctly change morph target values for the hair mesh. Transforming and de-transforming multiple times sometimes corrects this (Partially fixed, still happens sometimes)

Animations:

  • Transforming occasionally locks into an infinite loop of the rooted animation. De-transforming and re-transforming sometimes corrects this (Partially fixed, but still happens sometimes)

Misc. Abilities:

  • Base Form flight speed too slow while boosted
  • Lock-On system does not lock on to targets starting with closest target first
  • Lock-On system does not always work

UI:

  • Text incorrectly displayed for travel dialogue when traveling to Hyperbolic Time Chamber

Maps:

  • Massive Crater decals do not correctly get removed when changing maps, or quitting to main menu